![]() Prop_dynamic_create npcs/glados/glados_animation - The one that tries to kill you with neurotoxin. (that joke's old actually)Įnt_create prop_dynamic - Spawns a blue error text (why not?)Įnt_create prop_exploding_futbol - Spawns Wheatley's attempt to kill you. Give prop_floor_button - The Fifteen Hundred Megawatt Aperture Science Heavy Duty Super-Colliding Super Button. Prop_dynamic_create anim_wp/cursher/crusher - A deadly pit wasn't enough? So what about a MASHY SPIKE PLATE!!!Įnt_create prop_button - These activate a cube dropper and shut down GLaDOS. Thats the command to do the thing.Įnt_create env_portal_laser - These are the deadly lasers that are locked in a room with a test subject.Įnt_create prop_laser_relay - Catch lasers letting they pass through this thing.Įnt_create prop_tractor_beam - The Excursion Funnels.Įnt_create projected_wall_entity - The thing that emits from the Light Bridge Emitter. (give spawns it right in your hand) (lol give actually spawns it on your directly on your coordinate, so you pick it up right away)Įnt_create prop_laser_catcher - I dont know why you want to spawn that, but ok. In a pre-recorded message.Įnt_create_portal_companion_cube - These aren't made to be thrown at incinerators.Įnt_create_portal_reflector_cube - Made to reflect lasers.Įnt_create_portal_weighted_sphere - The Edgeless Safety Cube, safer than the Standard Cube.Įnt_create prop_monster_box - Made to walk on buttons, but refuse to.Įnt_create npc_portal_turret_floor - The pale, spherical things filled with bullets.Įnt_create prop_rocket_tripwire - This isn't a rocket turret.Įnt_create npc_personality_core - He's actually in space.Įnt_create npc_security_camera - Spawns a security camera that's mounted.Įnt_create weapon_portalgun - The gun that you use the entire game. (or the Weighted Storage Cube)Įnt_create_portal_weighted_antique - Spawns Cave's cube. You can't do nothing without those.Įnt_create_portal_weighted_cube - Spawns the Fifteen Hundred Megawatt Aperture Science Heavy-Duty Super Colliding Super Cube. ' ent_create, prop_dynamic_create, prop_physics_create, and give' are the base commands for spawning things. In this section I'll show some spawn commands, these you use to create things. Anyway, that's the basic run-down of ent_create, give, prop_dynamic_create, and prop_physics_create. Anyway, prop_dynamic_create spawns things that cannot be picked up or moved, which is weird considering the fact that the spawn for the Radio is a prop_dynamic. For example, a prop_dynamic_create command is the only known way to spawn Space Core, which I discovered myself. This is where you can get technical with spawning in things. It spawns all of the non-moving static objects on the game. "prop_dynamic_create" is a different story. (lol) So all prop_physics have physics, but they don't have the pick up ability. For example, defective turrets cannot be picked up, but bean cans can. ![]() Any prop_physics can be knocked over and moved around by bumping into it, however only some can be picked up. "prop_physics_create" is similar to ent_create with the way it spawns things, but it's a bit different. ![]() "npc_create" is also exactly like ent_create, except it only works with entities that start with npc, except Wheatley for whatever reason. "give" can spawn the exact same things as ent_create can, except it spawns it on your exact coordinate, which is why some command lists say that give weapon_portalgun is the command to give you the portal gun, when it is really give_portalgun. You can always pick up ent_create spawns. "ent_create" spawns in things that are seen in multiple levels and areas, and you can find the entity name when doing ent_remove. (Julio is writing this) I might be able to help you understand this a bit better. Prop_physics_create only creates only prop_physics. Prop_dynamic_create can only create prop_dynamics, and you cant create any kind of prop_dynamic with ent_create. Ent_create is to spawn basic entities (mostly known as test elements) like cubes, buttons, gel, etc. ![]() Some start with prop_dynamic_create or prop_physics_create. Ent_create spawns things starting with ent_create in the next section. This command is a bit hard to understand.
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